hay estas opciones:
el item permite autocastear X skill cuando atacas
el item permite autocastear X skill cuando te atacan
el item te da X skill para que la uses cuando tu quieras (igual que la vitata card que te da la skill de heal)
para lo 1ro se pone:
bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10%
chance. Skill is casted on target unless it is a self or support
(inf = 4/16) skill.
bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when
being attacking
i: 1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when
attacking
i: 1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
t: Trigger criteria:
BF_SHORT: Trigger on melee attack
BF_LONG: Trigger on ranged attack
(When neither is specified,
then BF_SHORT+BF_LONG is used.
BF_WEAPON: Trigger on weapon skills
BF_MAGIC: Trigger on magic skills
BF_MISC: Trigger on misc skills
(If none is specified, BF_WEAPON is
used)
BF_NORMAL: Trigger on normal
attacks.
BF_SKILL: Trigger on skills
(When neither is specified,
BF_SKILL is used if the type is
BF_MISC or BF_MAGIC. BF_NORMAL is
used if the type is BF_WEAPON)
para lo 2do se pone:
bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on
attacker (unless it is a self or support skill) when being hit by a
direct attack. Target must be within spell's range to go off.
bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when
being hit by a direct attack. Target
must be within spell's range to go
off.
i: 1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when
being hit by a direct attack. Target
must be within spell's range to go
off.
i: 1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
t: Trigger criteria (see bonus5
bAutoSpell)
para lo 3ro se pone así:
skill i,n; Gives skill #i at level n