iky46
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Posteador Iridio
Reputacion: 15
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Sexo: 
Mensajes: 1433
Miembro Nº: 323
estas elevado al cuadrado?yo estoy elevado al cubo
Última visita: 08 de Agosto de 2008, 12:36:03
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« : 20 de Octubre de 2006, 11:00:34 » |
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pues toy siguiendo una guia y me dice que tengo que poner y activar el siguiente script:
como lo hago? gracias^^
Script------> //===== eAthena Script ======================================= //= Homunculus Breeder NPCs //===== By: ================================================== //= Shadow //===== Current Version: ===================================== //= 2.0 //===== Compatible With: ===================================== //= Any eAthena Version; //===== Description: ========================================= //= Uses custom pets as homunculus. There is 16 different ones. //= Skills arent working yet //===== Additional Comments: ================================= // //============================================================ // Variable notes: // // homunculus : define what egg you got, so the skill/stats reseter wont take more than 1 egg //============================================================ // Tool Shop // Removed Philosopher's Stone 'til someone fix the shop scripts alde_alche.gat,22,16,5 shop Patricia 744,537:-1,910:-1,911:-1,912:-1
// Breeder alde_alche.gat,26,9,5 script Jack 748,{ set @zeny,50000; mes "[Jack]"; mes "Hi, I am the Homunculus Breeder."; mes "Do you want to have a Homunculus?"; next; menu "Sure!",L_yes,"No",L_leave,"Buy a Philosofer's Stone",L_PStone,"Homu.. What?",L_description;
L_PStone: mes "[Jack]"; mes "It will cost you 100.000 Zeny, ok?"; next; menu "Yes",-,"No, thanks",L_leave; if(Zeny < 100000) goto L_NeedZeny; getitem 12040,1; set Zeny,Zeny - 100000; mes "[Jack]"; mes "Thank you, have a nice day"; close;
L_leave: mes "[Jack]"; mes "Good Bye Then!"; close;
L_description: mes "[Jack]"; mes "A Homunculus is a Beast what only an Alchemist or a Creator can Have."; mes "I hatch them for Alchemists what are starting."; mes "They are an artificial life forms with great power."; next; mes "[Jack]"; mes "You can make your Homunculus more stronger, using the Philosopher's Stone."; next; mes "Do you want to have a Homunculus now?"; next; menu "Sure!",L_yes,"No",L_leave,"Homu.. What?",-; mes "..."; mes "Have a nice day..."; close;
L_yes: if((Class != 18)&&(Class != 4019)) goto L_NotAlche; if((homunculus>0)&&(countitem(9030)!=1)&&(countitem(9031)!=1)&&(countitem(9032)!=1)&&(countitem(9033)!=1)&&(countitem(9034)!=1)&&(countitem(9035)!=1)&&(countitem(9036)!=1)&&(countitem(9037)!=1)&&(countitem(9038)!=1)&&(countitem(9039)!=1)&&(countitem(9040)!=1)&&(countitem(9041)!=1)&&(countitem(9042)!=1)&&(countitem(9043)!=1)&&(countitem(9044)!=1)&&(countitem(9045)!=1)) goto L_NeedHomun; mes "[Jack]"; mes "Ok, choose a type of Homunuculus."; mes "You need to pick the weakest ones first, before you can have a stronger one."; mes "This will give you some experience of how to control and live with such wonderful creatures."; next; menu "I want a weak Homunculus",-,"I want a stronger Homunculus!!! Form",L_Strong,"I think what it's dangerous...",L_leave; mes "[Jack]"; mes "You need to get all the Homunculus skills before I can give you a Embryo"; mes "And you have to pay "+@zeny+" to get the stronger Embryo."; next; if(getskilllv(238)<1 || getskilllv(243)<1 || getskilllv(244)<1 || getskilllv(247)<5) goto L_noskills; if(Zeny < @zeny) goto L_NeedZeny; set Zeny, Zeny - @zeny; delitem(9030),1; delitem(9031),1; delitem(9032),1; delitem(9033),1; delitem(9034),1; delitem(9035),1; delitem(9036),1; delitem(9037),1; // Not developed Embryos delitem(9038),1; delitem(9039),1; delitem(9040),1; delitem(9041),1; delitem(9042),1; delitem(9043),1; delitem(9044),1; delitem(9045),1; // Developed Embryos set @getegg,rand(1,8); if(@getegg == 1) makepet 1950; // Lif if(@getegg == 2) makepet 1951; // Amistr if(@getegg == 3) makepet 1952; // Filir if(@getegg == 4) makepet 1953; // Vanilmirth if(@getegg == 5) makepet 1954; // Lif H if(@getegg == 6) makepet 1955; // Amistr H if(@getegg == 7) makepet 1956; // Filir H if(@getegg == 8) makepet 1957; // Vanilmirth H set development,0; set homunculus,1; mes "[Jack]"; mes "Here is your Homunculus. Take care of it..."; close;
L_Strong: if(homunculus==0) goto L_Weak; if(readparam(55)<50) goto L_JobLvl; mes "[Jack]"; mes "You need to get all Homunculus skills before I can give you a stronger Embryo "; mes "And you have to pay "+@zeny+" to get the Embryo and also you need a Philosopher's Stone."; next; if(getskilllv(238)<1 || getskilllv(243)<1 || getskilllv(244)<1 || getskilllv(247)<5) goto L_noskills; if (development>0) goto L_Developed; if(countitem(12040)<1) goto L_NeedStone; if(Zeny < @zeny) goto L_NeedZeny; set Zeny, Zeny - @zeny; if(countitem(9030)==1) makepet 1958; // Developed Lif if(countitem(9031)==1) makepet 1959; // Developed Amistr if(countitem(9032)==1) makepet 1960; // Developed Filir if(countitem(9033)==1) makepet 1961; // Developed Vanilmirth if(countitem(9034)==1) makepet 1962; // Developed Lif H if(countitem(9035)==1) makepet 1963; // Developed Amistr H if(countitem(9036)==1) makepet 1964; // Developed Filir H if(countitem(9037)==1) makepet 1965; // Developed Vanilmirth H delitem(9030),1; delitem(9031),1; delitem(9032),1; delitem(9033),1; delitem(9034),1; delitem(9035),1; delitem(9036),1; delitem(9037),1; // Not developed Embryos delitem(12040),1; // Philosopher's Stone set development,1; mes "[Jack]"; mes "Here is your Stronger Homunculus. Take care of it..."; close;
L_noskills: mes "[Jack]"; mes "You need to have the following skill: Basis of Life (Lv 1),Peaceful Rest (Lv 1), Call Homunculus(Lv 1) and Ressurrect Homunculus(Lv 5) to get a Homunculus."; mes "Good Bye!"; close; L_Weak: mes "[Jack]"; mes "Sorry, but you need a non-developed homunculus..."; close; L_NeedZeny: mes "[Jack]"; mes "Sorry, but you don't have enough zeny..."; close; L_Developed: mes "[Jack]"; mes "Sorry, but your Homunculus is already Developed, you need to get a non-developed Embryo if you want to change your Homunculus."; close; L_JobLvl: mes "[Jack]"; mes "Sorry, but you need to be at least Job lv 50 to Develop your Homunculus."; close; L_NeedStone: mes "[Jack]"; mes "Sorry, but you need a Philosopher's stone to Develop your Homunculus."; close; L_NeedHomun: mes "[Jack]"; mes "Please give me the other Embryo if you want a Stronger Homunculus."; close; L_NotAlche: mes "[Jack]"; mes "Only Alchemists and Creators have the knowledge to give birth to these Life Forms."; mes "Good Bye"; close; }
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