Vincent
Posteador de Bronce
  
Reputacion: 245
Desconectado
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Mensajes: 231
Miembro Nº: 7283
The Dark is Here! Vincent go to Dark... I kill...
Última visita: 04 de Diciembre de 2008, 03:59:27
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« : 10 de Septiembre de 2008, 04:03:25 » |
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[Guia] Forma Facil de Crear Custom Job Realizada por: Vincent Reedicion: Vincent Antes de Empezar: -No explicare el desarrollo a partir de Custom Skill, solo usare skill ya existentes (Thief, Aco, Archer, etc...). -Como consecuencia se perdera algun "Job Especial" o como lo decidan ustedes (en esta guia usare el "Job Xmas") -En esta guia me basare usando Txt (aun no logro terminar mi SQL x3)Descripcion Crearemos un Custom Job a partir de Skil existentes, usaremos un sprite "especial" o el que quieran, en esta ocasion usare un sprite llamado "Torn GM" o algo asi, lo usaremos para hacer un job denominado Hyper Novice (no es necesario que ustedes realizen "ese Job"). Los Job que podremos crear sera limitados =SINDICE: -Seleccionar Sprite y Acomodandolo -Configurando Archivos EXP. -Configurando Job_db1 y Job_db2 -Configurando las Skill del Job.1ª Paso: Seleccionar Sprite y AcomodandoloAver, yo primero que nada utilizare el Sprite Torn GM (solo tiene un error de atk) como Ejemplo de la guia. Aqui les dejo el link x si lo quieren: Solo miembros registrados pueden ver links, por favor registrate es solo un momento. Registro o LoginSprite Torn GM Luego de elejir el sprite que usaremos (el que ustedes quieran, aun que no ahi muchos CUSTOM =S, o creen los suyos XD) y de revizar que el Sprite contienen todas las BMP (en el caso del Torn tiene 114 y esta bien ^^), le cambiaremos al sprite el nombre, ovbiamente tambien le cambiaremos el nombre al ACT. En este caso como lo reemplazare x el job Xmas, usare como nombre de los archivos estos: »êŸ_¿©.spr (MUJER) »êŸ_³².spr (HOMBRE) Para que vean los nombre de Sprite abran lo de abajo, ahi salen CASI TODOS, no estoy de seguro de que salgan todos... Recuerden tener el sprite de Hombre y Mujer Listos. FILENAME DESCRIPTION 1_¿©.spr "Archer" hair 2_¿©.spr "Novice" hair 3_¿©.spr "Merchant" hair 4_¿©.spr "Swordsman" hair 5_¿©.spr "Acolyte" hair 6_¿©.spr "Thief" hair 7_¿©.spr "Magician" hair 8_¿©.spr No class; long in back, short bangs 9_¿©.spr "Alchemist" ahir 10_¿©.spr "Assassin" hair 11_¿©.spr No class; short, bowl cut 12_¿©.spr "Priest" hair 13_¿©.spr "Monk" hair 14_¿©.spr "Dancer" hair 15_¿©.spr "Knight" hair 16_¿©.spr "Hunter" hair 17_¿©.spr "Blacksmith" hair 18_¿©.spr "Wizard" hair 19_¿©.spr "Sage hair" 20_¿©.spr No class; hair spreads out at tip 21_¿©.spr No class; Short curled bangs with side hair 22_¿©.spr No class; Wild hair, goes outward 23_¿©.spr No class; Short hair, curles on each side
Directory: /data/sprite/Àΰ£Á·/¸Ó¸®Åë/³² Cabezas masculinas
FILENAME DESCRIPTION 1_³².spr "Swordsman" hair 2_³².spr "Novice" hair (Ewww, kill it!) 3_³².spr "Merchant" hair 4_³².spr "Acolyte" hair 5_³².spr "Archer" hair 6_³².spr "Thief" hair 7_³².spr "Magician" hair 8_³².spr "Knight" hair 9_³².spr No class; short, curls up on the side 10_³².spr "Priest" hair 11_³².spr No class; short, feathered hair w/ giant forehead 12_³².spr "Sage" hair 13_³².spr ?? (Unused mystery head with a beard) 14_³².spr "Bard" hair 15_³².spr "Assassin" hair 16_³².spr "Hunter" hair 17_³².spr "Blacksmith" hair 18_³².spr "Wizard" hair 19_³².spr "Monk" hair 20_³².spr No class; short hair with long bangs 21_³².spr No class; Wild hair, flys out in all directions 22_³².spr No class; Messy, short hair 23_³².spr No class; Messy bowl cut
Directory: /data/sprite/Àΰ£Á·/¸öÅë/¿© Cuerpos Femeninos de todas las clases
FILENAME DESCRIPTION ´ÑÀÚ_¿©.spr Ninja ¸¶¹ý»ç_¿©.spr Magician ¸ùÅ©_¿©.spr Monk ¸ùÅ©_h_¿©.spr Monk (again?) ¿¬±Ý¼ú»ç_¿©.spr Alchemist ¿¬±Ý¼ú»ç_h_¿©.spr Alchemist (again?) ¿î¿µÀÚ2_¿©.spr Robot Baby GM ¿î¿µÀÚ_¿©.spr GM ¿þµù.spr Wedding Dress ±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©.spr Crusader (Peco) ±â»ç_¿©.spr Knight ±Ã¼ö_¿©.spr Archer ±Ç¼º_¿©.spr Star Gladiator ±Ç¼ºÀ¶ÇÕ_¿©.spr Star Gladiator Floating »êŸ_¿©.spr Xmas Sprite »óÀÎ_¿©.spr Merchant °áÈ¥_¿©.spr Wedding Dress (again?) °Ç³Ê_¿©.spr Gunslinger °Ë»ç_¿©.spr Swordsman µµµÏ_¿©.spr Thief ·Î±×_¿©.spr Rogue ·Î±×_h_¿©.spr Rogue (again?) ·Îµå³ªÀÌÆ®_¿©.spr Lord Knight ·ÎµåÆäÄÚ_¿©.spr Lord Knight Mounted ¼¼ÀÌÁö_¿©.spr Sage ¼¼ÀÌÁö_h_¿©.spr Sage (again?) ¼Ò¿ï¸µÄ¿_¿©.spr Soul Linker ¼ºÁ÷ÀÚ_¿©.spr Acolyte ¼ºÁ÷ÀÚ_h_¿©.spr Acolyte (again?) ½´ÆÛ³ëºñ½º_¿©.spr Super Novice ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©.spr Crusader (Armored Peco) ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h_¿©.spr Crusader (Armored Peco Again?) ½º³ªÀÌÆÛ_¿©.spr Sniper ½ºÅäÄ¿_¿©.spr Stalker ¾î¼¼½Å_¿©.spr Assassin ¾î¼¼½Å_h_¿©.spr Assassin (again?) ¾î½Ø½ÅÅ©·Î½º_¿©.spr Assassin Cross ¹«Èñ_¿©.spr Dancer ¹«Èñ_¿©_¹ÙÁö.spr Dancer (Pants) ¹«Èñ_h_¿©.spr Dancer (again?) ¹«Èñ¹ÙÁö_¿©.spr Dancer (Pants, again?) Á¦Ã¶°ø_¿©.spr Blacksmith Á¦Ã¶°ø_h_¿©.spr Blacksmith (again?) èÇÇ¿Â_¿©.spr Champion À§Àúµå_¿©.spr Wizard À§Àúµå_h_¿©.spr Wizard (again?) Å©¸®¿¡ÀÌÅÍ_¿©.spr Creator Å©·ç¼¼ÀÌ´õ_¿©.spr Crusader Å©·ç¼¼ÀÌ´õ_h_¿©.spr Crusader (again?) űǼҳâ_¿©.spr Taekwon ÆäÄÚÆäÄÚ_±â»ç_¿©.spr Knight (Peco) ÆäÄÚÆäÄÚ_±â»ç_h_¿©.spr Knight (again?) ÆäÄÚÆÈ¶óµò_¿©.spr Paladin (Peco?) ÆÈ¶óµò_¿©.spr Paladin Ãʺ¸ÀÚ_¿©.spr Novice Áý½Ã_¿©.spr Gypsy ÇÁ¸®½ºÆ®_¿©.spr Priest ÇÁ¸®½ºÆ®_h_¿©.spr Priest (again?) ÇÁ·ÎÆä¼_¿©.spr Professor ÇåÅÍ_¿©.spr Hunter ÇåÅÍ_h_¿©.spr Hunter (again?) ÇÏÀÌÀ§Àúµå_¿©.spr High Wizard ÇÏÀÌÇÁ¸®_¿©.spr High Priestess Ȱ¿ëº´.spr Mercenary Archer ÈÀÌÆ®½º¹Ì½º_¿©.spr Whitesmith
Directory: /data/sprite/Àΰ£Á·/¸öÅë/³² Cuerpos Masculinos de todas las clases
FILENAME DESCRIPTION ´ÑÀÚ_³².spr Ninja ¸¶¹ý»ç_³².spr Magician ¸ùÅ©_³².spr Monk ¸ùÅ©_h_³².spr Monk (again?) ¿¬±Ý¼ú»ç_³².spr Alchemist ¿¬±Ý¼ú»ç_h_³².spr Alchemist (again?) ¿î¿µÀÚ2_³².spr Baby Robot GM ¿î¿µÀÚ_³².spr GM ±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ_³².spr Crusader (Peco) ±â»ç_³².spr Knight ±â»ç_h_³².spr Knight (again?) ±Ã¼ö_³².spr Archer ±Ç¼ºÀ¶ÇÕ_³².spr Star Gladiator »êŸ_³².spr Xmas Sprite »óÀÎ_³².spr Merchant °áÈ¥_³².spr Tuxedo °Ç³Ê_³².spr Gunslinger °Ë¿ëº´.spr Mercenary Swordsman °Ë»ç_³².spr Swordsman µµµÏ_³².spr Thief ·Î±×_³².spr Rogue ·Î±×_h_³².spr Rogue (again?) ·Îµå³ªÀÌÆ®_³².spr Lord Knight ·ÎµåÆäÄÚ_³².spr Lord Knight Peco ¼¼ÀÌÁö_³².spr Sage ¼¼ÀÌÁö_h_³².spr Sage (again?) ¼Ò¿ï¸µÄ¿_³².spr Soul Linker ¼ºÁ÷ÀÚ_³².spr Acolyte ¼ºÁ÷ÀÚ_h_³².spr Acolyte (again?) ½´ÆÛ³ëºñ½º_³².spr Super Novice ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³².spr Crusader (Armored Peco) ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h_³².spr Crusader (Armored Peco, again?) ½º³ªÀÌÆÛ_³².spr Sniper ½ºÅäÄ¿_³².spr Stalker ¾î¼¼½Å_³².spr Assassin ¾î¼¼½Å_h_³².spr Assassin (again?) ¾î½Ø½ÅÅ©·Î½º_³².spr Assassin Cross ¹Ùµå_³².spr Bard ¹Ùµå_h_³².spr Bard (again?) Á¦Ã¶°ø_³².spr Blacksmith Á¦Ã¶°ø_h_³².spr Blacksmith (again?) èÇÇ¿Â_³².spr Champion â¿ëº´.spr Mercenary Spearman À§Àúµå_³².spr Wizard À§Àúµå_h_³².spr Wizard (again?) Å©¸®¿¡ÀÌÅÍ_³².spr Creator Å©·ç¼¼ÀÌ´õ_³².spr Crusader Å©·ç¼¼ÀÌ´õ_h_³².spr Crusader (again?) Ŭ¶ó¿î_³².spr Minstrel űǼҳâ_³².spr Taekwon ÆäÄÚÆäÄÚ_±â»ç_³².spr Knight (Peco) ÆäÄÚÆäÄÚ_±â»ç_h_³².spr Knight (Peco, again?) ÆäÄÚÆÈ¶óµò_³².spr Lord Knight (Peco) ÆÈ¶óµò_³².spr Lord Knight Ãʺ¸ÀÚ_³².spr Novice Åνõµ_³².spr Tuxedo ÇÁ¸®½ºÆ®_³².spr Priest ÇÁ¸®½ºÆ®_h_³².spr Priest (again?) ÇÁ·ÎÆä¼_³².spr Professor ÇåÅÍ_³².spr Hunter ÇåÅÍ_h_³².spr Hunter (again?) ÇÏÀÌÀ§Àúµå_³².spr High Wizard ÇÏÀÌÇÁ¸®_³².spr High Priest ÈÀÌÆ®½º¹Ì½º_³².spr Whitesmith
Ahora que ya tenemos el Sprite de Hombre y Mujer (y ovbiamente el act x3) pasaremos a nuestra carpeta data en la siguiente direccion: data/sprite/Àΰ£Á·/¸öÅë/³² data/sprite/Àΰ£Á·/¸öÅë/¿© NOTA: Si no tienen esas carpetas, creenlas ustedes mismo x3 va a ser lo mismo XP. Ahora dentro de la carpeta "³²" ponemos los spr y act de el job "hombre". Y en la carpeta "¿©" ponemos los spr y act de mujer (los spr y act ya deben estar editados con el nombre). 2ª Paso: Configurando Archivos EXP Llegamos a una Parte Facil, aunque a la vez dificil  ..... Lo aremos de la forma facil (de la forma dificil encontre unos errores) Parte Facil Primero, nos dirigimos a la siguiente parte: DondeTengasTuEathena/db/Exp2.txtDentro del archivo, buskamos que tipo de experiencia queremos que tenga nuestro Job, en este caso usare las mismas EXP de las Adv Jobs. Entonces encontraremos las EXP de job y Base que seria algo asi (de los advance): BASE: //Base - Adv Jobs 99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038,1213,1400,1575,1775,2268,2604,2786,3136,3506,4130,4796,5508,6264,9645,12392,14220,16159,18209,21649,24451,27401,30499,33748,47342,58160,64711,71573,78749,90144,99312,108870,118816,129154,174196,213220,238080,264150,291427,329640,363155,398116,434526,472381,610848,731828,806448,884232,965180,1073896,1170382,1270556,1374422,1481976,1850800,3389616,3666333,3953534,4251217,4559382,5129260,5488173,5859059,6241919,7374168,9570662,10458427,11380262,12336168,13326144,14994907,16130400,17304200,18516326,19766760,29216160,34949880,40930560,55017900,71510400,106974000,146061000,174405000,343210000
JOB: //Job - Adv Second Classes 70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,288,368,568,696,1206,1774,2192,3196,5080,7352,8580,9892,13358,18984,31925,35860,40013,51605,68585,87770,96443,105515,131770,167428,206720,223860,241673,294553,362303,479053,513362,548856,656197,787507,927154,985696,1046034,1231134,1449220,1678177,1773024,2182221,2534978,3043585,3782865,4461912,4672971,5971896,6250158,6875174,7562691,8318960,9150856,10065942,11877812,14015818,16538655,19515624,23028437,28094693,34275525,41816141,51015692,62239144,79666104,101972614,130524946,167071930,213852071 Lo que se ve en azul en esas lineas, son los JOB a los que se le aplican las EXP. Para poner nuestro job solo ponemos la ID del JOB antes del 4008 (en este caso) con los : , para que nuestro job tome esas EXP NOTA: Como en esta guia tomamos el Xmas Job, la ID es 26. ___________________________________________________________ Entonces configurado la exp quedaria asi: BASE: //Base - Adv Jobs 99,26:4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038,1213,1400,1575,1775,2268,2604,2786,3136,3506,4130,4796,5508,6264,9645,12392,14220,16159,18209,21649,24451,27401,30499,33748,47342,58160,64711,71573,78749,90144,99312,108870,118816,129154,174196,213220,238080,264150,291427,329640,363155,398116,434526,472381,610848,731828,806448,884232,965180,1073896,1170382,1270556,1374422,1481976,1850800,3389616,3666333,3953534,4251217,4559382,5129260,5488173,5859059,6241919,7374168,9570662,10458427,11380262,12336168,13326144,14994907,16130400,17304200,18516326,19766760,29216160,34949880,40930560,55017900,71510400,106974000,146061000,174405000,343210000
JOB: //Job - Adv Second Classes 70,26:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,288,368,568,696,1206,1774,2192,3196,5080,7352,8580,9892,13358,18984,31925,35860,40013,51605,68585,87770,96443,105515,131770,167428,206720,223860,241673,294553,362303,479053,513362,548856,656197,787507,927154,985696,1046034,1231134,1449220,1678177,1773024,2182221,2534978,3043585,3782865,4461912,4672971,5971896,6250158,6875174,7562691,8318960,9150856,10065942,11877812,14015818,16538655,19515624,23028437,28094693,34275525,41816141,51015692,62239144,79666104,101972614,130524946,167071930,213852071 Para la Exp.txt es lo mismo .... Se pone el 26 en lugar que va y listo 3º Modificar Job_db1 - Job_db2Vamos al job_db1 y veremos varias lines por cada job.... en este paso tenemos que copiar una linea y poner el ID de nuestro Job, O crearla nosotros mismos... la Estructura es asi: JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Gatling Gun,Shotgun,Grenade Launcher,Fuuma Shuriken,2HStaffun ejemplo seria este: // Assassin Cross 4013, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000Lo unico que ahora tenemos que hacer es cambiar lo que nos importa... seria algo asi (si esque lo dejaramos como el assassin cross) // Hyper Novice 26, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000Lo en verde es la ID de nuestro Job... Ahora vamos al Job_db2 aqui es lo mismo pero con stat's..... en este caso tambien ocupare los del assassin cross... quedaria asi: // Assassin Cross 26,2,1,6,2,2,0,1,6,3,5,0,1,0,0,2,6,0,6,0,2,1,0,5,2,2,6,0,0,1,0,2,2,2,6,0,0,5,1,5,0,0,2,5,0,0,2,3,6,0,1,2,0,5,1,0,2,5,0,0,0,5,2,0,5,6,1,0,0,3,5Cambie la ID, como pueden ver en Rojo.... si quieren hacerlo por si solos la estructura seria algo asi: JobID,JobLv1,JobLv2,JobLv3,JobLv4... asi sucesivamente hasta el max lv Job (en este caso 70)... en cada JobLv? se deben poner los status extras que se dan, la leyenda es asi: // Legend for 'JobLvN' fields: // 0 = No stat bonus at this job level // 1 = STR increased by 1 at this job level // 2 = AGI increased by 1 at this job level // 3 = VIT increased by 1 at this job level // 4 = INT increased by 1 at this job level // 5 = DEX increased by 1 at this job level // 6 = LUK increased by 1 at this job level Ahora ya llegamos a la ultima parte de la guia... 4º Modificacion de skill de nuestro JobAqui sere lo mas claro posible para que entiendan y no se equivoquen... Nos vamos al archivo skill_tree.txt que esta en Eathena/db y copiamos algun job (en este caso copiare el de Super Novice). O tambien pueden crearlo ustedes. //SuperNovice 23,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 23,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 23,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# 23,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery# 23,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash# 23,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke# 23,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break# 23,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure# 23,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery# 23,10,1,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#Sight# 23,11,10,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#Napalm Beat# 23,12,10,11,7,13,5,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall# 23,13,10,11,4,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#Soul Strike# 23,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt# 23,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver# 23,16,10,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#Stone Curse# 23,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball# 23,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall# 23,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt# 23,20,10,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#Lightning Bolt# 23,21,10,20,4,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#Thunderstorm# 23,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# 23,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane# 23,24,1,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#Ruwach# 23,25,1,27,4,0,0,0,0,0,0,0,0 //AL_PNEUMA#Pneuma# 23,26,2,24,1,0,0,0,0,0,0,0,0 //AL_TELEPORT#Teleport# 23,27,4,26,2,0,0,0,0,0,0,0,0 //AL_WARP#Warp Portal# 23,28,10,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#Heal# 23,29,10,28,3,0,0,0,0,0,0,0,0 //AL_INCAGI#Increase AGI# 23,30,10,29,1,0,0,0,0,0,0,0,0 //AL_DECAGI#Decrease AGI# 23,31,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#Aqua Benedicta# 23,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis# 23,33,10,22,3,0,0,0,0,0,0,0,0 //AL_ANGELUS#Angelus# 23,34,10,22,5,0,0,0,0,0,0,0,0 //AL_BLESSING#Blessing# 23,35,1,28,2,0,0,0,0,0,0,0,0 //AL_CURE#Cure# 23,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit# 23,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount# 23,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge# 23,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart# 23,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal# 23,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending# 23,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite# 23,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# 23,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# 23,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# 23,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack# 23,49,10,0,0,0,0,0,0,0,0,0,0 //TF_MISS#Improve Dodge# 23,50,10,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#Steal# 23,51,10,50,5,0,0,0,0,0,0,0,0 //TF_HIDING#Hiding# 23,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom# 23,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify# 23,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# 23,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#aqui vemos las skill de este job... Are una pequeña explicacion de que significa cada linea.... EJ: 23,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis# El 23 en rojo es el ID del Job que va a ocupar en este la skill... asi que tendrias que cambiarsela a 26 que sera nuestro job custom... 26, 32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis# El 32 en rojo significa la ID de la skill, muy importante al = que todas las ID, ese dejemoslo, pero en el caso que vayan a hacer 1 linea con Skill, y no saben las ID, vayan a Solo miembros registrados pueden ver links, por favor registrate es solo un momento. Registro o LoginEsta Pagina que tiene la Database de Skill y podran verlas bien. 26,32, 10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis# Lo Rojo es el Max Level que puede tener la Skill.... Algunas Skill pueden sobrepasar el 10, Como x ejemplo Blessing... 26,32,10, 23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis# el 23 en este caso es la ID de la skill que necesita Esta Skill para poder realizarse... como ya saben algunas skill necesitan de otras para poder usarlas... en este caso se necesita la skill de ID 2323,32,10,23, 3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis# el 3 es el Level Minimo de la Skill que se requiere para poder usar Esta que es Signum Crusis... 23,32,10, 23,3, 0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis# Lo rojo como ya saben es el requerimiento y el minimo level... los demas 0's son los espacios que sobran de requerimientos de skill podemos rellenarlos o simplemente dejarlos, solo recuerde que se turnan asi: idskill1,requerimientoskill1,idskill2,requerimientoskill2.... asi hata llegar al maximo de 4 skill requeridas... No mas! porque podria causar un error en tu eathena :S 23,32,10,23,3,0,0,0,0,0,0,0,0 // AL_CRUCIS#Signum Crusis#Por Ultimo paso, AL_CRUCIS= AL=Job perteneciente(acolyte)+ _+ CRUCIS=Nombre Default#Signum Crucis= Nombre mostrado en el server, nombre Oficial Bueno, ahora que ya sabemos de como es la estructura a modificar  Suponiendo que el Hyper Novice le dejaremos tener las skill de los 2º Job, copiare las skill de 2º's job... ustedes ahi pueden hacer sus configuraciones ^^ (pondre una demostracion de como me quedo ami, OJO que solo inclui algunas skill porque ando con poco tiempo) //HyperNovice 26,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 26,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 26,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# 26,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery# 26,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash# 26,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke# 26,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break# 26,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure# 26,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery# 26,10,1,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#Sight# 26,11,10,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#Napalm Beat# 26,12,10,11,7,13,5,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall# 26,13,10,11,4,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#Soul Strike# 26,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt# 26,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver# 26,16,10,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#Stone Curse# 26,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball# 26,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall# 26,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt# 26,20,10,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#Lightning Bolt# 26,21,10,20,4,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#Thunderstorm# 26,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# 26,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane# 26,24,1,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#Ruwach# 26,25,1,27,4,0,0,0,0,0,0,0,0 //AL_PNEUMA#Pneuma# 26,26,2,24,1,0,0,0,0,0,0,0,0 //AL_TELEPORT#Teleport# 26,27,4,26,2,0,0,0,0,0,0,0,0 //AL_WARP#Warp Portal# 26,28,10,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#Heal# 26,29,10,28,3,0,0,0,0,0,0,0,0 //AL_INCAGI#Increase AGI# 26,30,10,29,1,0,0,0,0,0,0,0,0 //AL_DECAGI#Decrease AGI# 26,31,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#Aqua Benedicta# 26,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis# 26,33,10,22,3,0,0,0,0,0,0,0,0 //AL_ANGELUS#Angelus# 26,34,10,22,5,0,0,0,0,0,0,0,0 //AL_BLESSING#Blessing# 26,35,1,28,2,0,0,0,0,0,0,0,0 //AL_CURE#Cure# 26,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit# 26,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount# 26,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge# 26,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart# 26,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal# 26,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending# 26,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite# 26,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# 26,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# 26,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# 26,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack# 26,49,10,0,0,0,0,0,0,0,0,0,0 //TF_MISS#Improve Dodge# 26,50,10,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#Steal# 26,51,10,50,5,0,0,0,0,0,0,0,0 //TF_HIDING#Hiding# 26,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom# 26,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify# 26,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding# 26,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery# 26,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery# 26,35,1,248,5,0,0,0,0,0,0,0,0 //AL_CURE#Cure# 26,22,10,35,1,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# 26,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane# 26,28,10,23,5,248,10,0,0,0,0,0,0 //AL_HEAL#Heal# 26,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith# 26,249,10,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#Guard# 26,250,5,249,5,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#Smite# 26,251,5,250,3,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#Shield Boomerang# 26,252,10,251,3,0,0,0,0,0,0,0,0 //CR_REFLECTSHIELD#Shield Reflect# 26,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross# 26,254,10,253,6,248,10,0,0,0,0,0,0 //CR_GRANDCROSS#Grand Cross# 26,255,5,252,5,254,4,0,0,0,0,0,0 //CR_DEVOTION#Sacrifice# 26,256,5,22,5,28,5,0,0,0,0,0,0 //CR_PROVIDENCE#Resistant Souls# 26,257,5,251,1,0,0,0,0,0,0,0,0 //CR_DEFENDER#Defending Aura# 26,258,10,55,10,0,0,0,0,0,0,0,0 //CR_SPEARQUICKEN#Spear Quicken# 26,1002,1,0,0,0,0,0,0,0,0,0,0 //CR_SHRINK#Shrink# 26,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery# 26,56,10,55,1,0,0,0,0,0,0,0,0 //KN_PIERCE#Pierce# 26,57,10,63,1,58,3,0,0,0,0,0,0 //KN_BRANDISHSPEAR#Brandish Spear# 26,58,10,56,5,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#Spear Stab# 26,59,5,56,3,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#Spear Boomerang# 26,60,10,3,1,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#Twohand Quicken# 26,61,5,3,1,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#Counter Attack# 26,62,10,5,10,7,3,3,5,60,10,61,5//KN_BOWLINGBASH#Bowling Bash# 26,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding# 26,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery# 26,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack# 26,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken# 26,54,4,72,1,9,4,0,0,0,0,0,0 //ALL_RESURRECTION#Resurrection# 26,65,10,0,0,0,0,0,0,0,0,0,0 //PR_MACEMASTERY#Mace Mastery# 26,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus# 26,67,3,66,2,0,0,0,0,0,0,0,0 //PR_SUFFRAGIUM#Suffragium# 26,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio# 26,69,5,75,3,68,5,0,0,0,0,0,0 //PR_BENEDICTIO#B.S Sacramenti# 26,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary# 26,71,4,0,0,0,0,0,0,0,0,0,0 //PR_SLOWPOISON#Slow Poison# 26,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery# 26,73,10,33,2,0,0,0,0,0,0,0,0 //PR_KYRIE#Kyrie Eleison# 26,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat# 26,75,5,73,4,74,3,0,0,0,0,0,0 //PR_GLORIA#Gloria# 26,76,10,24,1,0,0,0,0,0,0,0,0 //PR_LEXDIVINA#Lex Divina# 26,77,10,54,1,76,3,0,0,0,0,0,0 //PR_TURNUNDEAD#Turn Undead# 26,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna# 26,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus# 26,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio# 26,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar# 26,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher# //26,82,10,0,0,0,0,0,0,0,0,0,0 //WZ_FIREIVY#Fire Ivy# 26,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm# 26,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder# 26,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion# 26,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball# 26,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall# 26,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova# 26,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust# 26,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike# 26,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive# 26,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire# 26,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense# 26,1006,1,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTBLASTER#Sight Blaster# 26,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap# 26,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine# 26,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare# 26,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap# 26,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman# 26,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher# 26,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap# 26,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine# 26,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap# 26,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap# 26,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box# 26,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane# 26,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery# 26,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow# 26,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat# 26,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect# 26,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap# 26,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow# 26,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing# 26,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# 26,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#Si se fijan bien, le cambie a todas la ID del Job que es necesaria... el numero 26
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